Repair Stations, constantly cover denying mortar pits and Infantry Sections that can build and repair forward assemblies offer so much useful utility. This tactic really excels on maps that have so small distances between two victory points that you can cover 2 VPs at the same time with each mortar emplacement. The “Turtle” tactic doesn’t use this build order. Furthermore you will have repair stations for vehicle repairs.
That’s how I usually start out with any commander: UKF Strategy Guide Start Build Order (Same for All Tactics)